Eu4 ideal army composition.

I think EU4 does a pretty good job of showing how army sizes dramatically increased as the centuries went on; a late medieval battle between European countries (e.g. England and France) usually wouldn't have much more than 20,000 - 30,000 men on each side, whereas from the 17th century onwards the sizes of the armies increased as feudalism disappeared and stronger, more centralised States ...

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

After trying out several failed campaigns, the one thing that bothers me most is army performance. I've always assumed that all western European nations have the same western technology level (though the exact starting techs may differ) and hence access to the same military unit types at the start. A few years after starting however, I find there were times when my bigger armies lost to a ...Europa Universalis IV > General Discussions > Topic Details. Mr.l. Feb 16, 2023 @ 9:23am what is a good army composition? i think that the question says it all. < > Showing 1-3 of 3 comments . MasterYi. Feb 16, 2023 @ 9:35am Infantry that fills up the combat width, check in your military tab to see how much it is, it will increase with military ...We would like to show you a description here but the site won't allow us.This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 …

Go to eu4 r/eu4 • by ... Army Composition . I'm playing a Muscovy/Russia game, and supply limit is pretty low up north, meaning I'm limited to stacks is of 16 or less. I can't do my normal 12/4/8 stack for armies, so what are your suggestions for army composition for Muscovy or just in general?

Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle.

İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. Overally before tech 16 your armies should be full infantry and 4-6 cav. After tech 16, the Inf-Arty ratio shoudl be 1:1 for maximizing the damage.22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |.From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ...In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row.

It maybe is a cheap army composition, but far from the IDEAL composition. Tech 17 and 23 are the strongest for cav in the game. Even as western nation you can easily use twice the amount of cav than in the sheet if you have the money for it. Also 4 cav in the early game is a joke for a rich nation.

You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry.

For SP, all the best horde players use infantry only (well, and artillery if available). Horse memes can be fun but that should tell you all you need to know. 1. bronzedisease. • 8 mo. ago. 50/50 is fine. But you might get to a point where Cavs cost less. In that case get more Cavs obviously. Full Cavs is fine too.100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.This one works for me: Current unit composition is 10 Infantry; 5 Cavalry; 5 Cannons. Artillery actually slows your armies down, so it's best to only use it in certain armies, primarily for the purpose of besieging forts. Have armies of Infantry+Cavalry, and a few of Infantry+Artillery as well.Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...Then mutiply the result by your current combat width. Create that many cavalry. Then take combat width and subtract the cavalry number for infantry. Then create artillery equal to combat width. The result is the ideal composition with a buffer. You can then reduce the army size by maintaining the ratio you just created.

We would like to show you a description here but the site won’t allow us.Late Game gets too laggy Thanks in advance : r/eu4. Any mod that limits army and manpower size? Late Game gets too laggy Thanks in advance. 322K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….What is an ideal fleet composition? Lord_P. May 13, 2015. Jump to latest Follow Reply. Fleets are really my blind spot. I don't know a thing about them. What is an ideal mixture of heavy, light and galleys?Europa Universalis IV > General Discussions > Topic Details. Mr.l. Feb 16, 2023 @ 9:23am what is a good army composition? i think that the question says it all. < > Showing 1-3 of 3 comments . MasterYi. Feb 16, 2023 @ 9:35am Infantry that fills up the combat width, check in your military tab to see how much it is, it will increase with military ...After tech 16, the nearly-optimal army composition is ~30/0/24. Keep in mind this is a crude estimate, though it'll certainly blow away (pun intended) your enemies, for more information, refer to Reman's guide on army composition, it's highly detailed and will teach you to choose your own army composition, adapted to your campaign.Hello, i recently started today in EU4, i am from the vic2 community and i want to start in this game, i got all DLCs and i want to ask recommended nations/guides to start in this game. comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like ... r/eu4 • Ideal army composition in 2023?At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.

Keyword Research: People who searched eu4 infantry combat ability also searchedThis is the correct answer. While horde cav is less inefficient than other cav in terms of power for money, you're still better off using infantry - especially since the hordes usually do not have a great economic situation for most of the game.

A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army’s maintenance A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines.Recruiting w/e banner they throw you at and use the excess ones at looting/carpet siege/colony native uprising. Of course, if you don't spend time genociding and developing the Manchu culture area growing your banner population as Confucian Qing, your banner sizes won't grow between the banner idea unlock and the 50% banner age ability in Age ...Eventually I am thinking i'll get Quality for my fourth idea just to make my army/navy stronger but I had a question. After my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. Currently I just did 15 infantry/5 Cavalry/5 Artillery. Is there a better composition?Europa Universalis IV > General Discussions > Topic Details. Mr.l. Feb 16, 2023 @ 9:23am what is a good army composition? i think that the question says it all. < > Showing 1-3 of 3 comments . MasterYi. Feb 16, 2023 @ 9:35am Infantry that fills up the combat width, check in your military tab to see how much it is, it will increase with military ...The best army composition is 150% of your width as infantry, 100% of your combat width as artillery and up to 4 cavalry. ... So say your combat width is fifteen, your ideal army has 15 artillery, 22-23 infantry and 4 cavalry. Around 40k troops overall. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox ...You'll get a million answers to this.. but a general rule of thumb for a good enough (yes, there will always be some exceptions) army composition is to just look at your current combat width shown in the military tab, and do that amount of infantry. That's it No, you don't really need troops to "reinforce". No, you don't need cav, especially not at tech 7.Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army) Tech 16: 10/2/8 (8/4/8 cav) 20 is just a good size for moving armies, and the composition is easy to merge / split as needed. It's my goto composition unless I struggle and have to min/max.Everytime when the supply increased in the territory where you stationing your army with +10 so basicly 30->40 supply with you put 5 more inf and 5 more art in it. This tactic was good for me. I always use this, normaly i end up with with army korps looks like: 25 inf 5 or sometimes 10 cav and 25 artillery.

In my opinion the best composition is army width - 2 * Inf, 2 Cav, and army width/amount required for max bonus on forts Art. Always have at least 1 Art, because it greatly increases your chances of breaching the walls during sieges.

Mar 15, 2014 · At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.

5 Badges. May 21, 2011. 166. 0. Jul 25, 2014. Add bookmark. #3. Your optimal composition would be no infantry and cavalry only, as long as you don't have access to superior foreign infantry - but you'll probably struggle to afford that. You don't need infantry to siege.First understand that there is NOT a single 'best' army composition: its somewhat situational and preference dependent. Some factors that you might be balancing between: unit combat ability in national ideas; amount of money available; amount of manpower available; amount of supply limit; amount of guns needed for fort level; combat width; ease of forming the stacks back up after playtime; etc..Serving in the armed forces is a noble career path, pursued by people from all walks of life. Most of us only know what it’s like from video games and movies, but what’s the day to...Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.The ideal army composition is to exceed at least by 4 the enemy's front, have cavalry in your flanks, and later on as much artillery as you can afford. I don't build permanent stacks, but I rather form them before the war, considering the enemy's army/terrain.For SP, all the best horde players use infantry only (well, and artillery if available). Horse memes can be fun but that should tell you all you need to know. 1. bronzedisease. • 8 mo. ago. 50/50 is fine. But you might get to a point where Cavs cost less. In that case get more Cavs obviously. Full Cavs is fine too.Reducing maintenance is usually enough, but if you still have financial problems then something is wrong. I assume your army composition is too expensive, most likely too many cavalry. 2 cavalries in an army are generally enough for every nation throughout the game until you ditch them completely in the mid- to endgame, except specific ones that have significant cavalry boni like Poland or any ...Ttttttitle edit: *ideal. Same as western. Full combat width of arty with full combat width of junk in front, plus extra to avoid casualties creating flanking...and a couple cavalry to do flanking of your own if they're not at full CW.

40K subscribers. 1.2K. 61K views 4 years ago EU4 Basics. Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal …It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.Also, the "ideal" army has full combat-width cannons as soon as they are invented. Sure, they do crap damage until around mil16, but any damage is more than 0 when we're talking about the ideal composition. Also, artillery don't "outdamage" infantry until mil25 from the backrow, but that obviously shouldn't stop you from having a full backrow ...Instagram:https://instagram. gulls way campgroundmayo clinic health system patient portalpriceless russellville altoys on strings crossword I do 10inf/4cav/10art for most of the game. I think 4 cav is the max you want for any size stack, so late game just scale it up to like 15/4/15 20/4/20. No idea if this is "ideal" - I think ideal changes every unit upgrade and depending on terrain, tech group, leaders, ideas, etc.Best army comp: When infantry is stronger than cavalry, 100% infantry with back row filled with cannons. ... which ignores how composition of an army would change over the course of a battle or series of battles. If you are trying to run a 50/50 infantry/cavalry mix on a full combat width, optimising your casualties over the duration of the ... dsl red light centurylinkjohn gotti junior today Yeah you just need to fully annex. While u/Yimris pointed out vassalizng doesnt work, if you vassalize them before they have CNs then annex them later you do get to keep their CNs as your own. if you annex or vassalize a nation, you get their subjects excluding PUs. I think that's how it's done. DON'T VASSALIZE THEM. dave and busters amarillo Hi everyone, bit excited after finishing my first WC. I'm a pretty decent player I think, but I've always kept away from doing WCs because I hate micromanagement, rebels, playing on slow speeds, cheap tactics like client states and truce breaks, and I think the entire merc system in EU4 is unrealistic, ahistorical, and spoils what is otherwise an almost perfect game.But the eu4 province Lorraine is not in the Elsass-Lothringen you are thinking about. If you take ww1 borders (which is what's mostly seen as "ideal Germany" around here, Lorraine is not in it. If you take HRE borders, a good part of Belgium and Franche-comte is a part too.In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...