Aperiophobia wiki.

The Hound is one of the two entities with a disability, even though it may seem easy to escape, there's still a major faff while doing so. It is the only entity that crawls in the chapter 1 (on chapter 2 its the caretaker) The Hound walks on all four of its limbs, in a crabwalk-like position. Its body is like that of a normal human, except for the fact it has …

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Level 1 is the second level in the game, and also the first one to be a Poolrooms map. It is the first map to not have a cutscene upon entering. Level 1 starts out in a corridor filled with various pipes known as Pipe Dreams, based on level 2 from the backrooms wiki dot. Players will spawn on the south end at the corridor, otherwise designated as the dead end of the corridor. Above them is the ... Click a certain object a certain amount of times The Spinner badge is earned by spinning the Color Switches enough times on Level 23 on the Ending 1 Route. There aren't any effects at the moment, and there's a chance it might stay like that in the future.Apeirophobia (from Ancient Greek: ᾰ̓́πειρος, romanized: ápeiros, lit. 'infinite, boundless') is the phobia of infinity or eternity, causing discomfort and sometimes …Level 13 (the fourteenth level) is presented as a big, colorful building. It has multiple partying areas with many balloons and decorative items, such as tables, party hats and chairs. You will often find the text "Happy Birthday" written around the level in very cartoonish letters, each varying in color and size. Level 13 is a very big level with many …

The Puzzle for Level 1 is to find 5 Valves around the map and turn them with A D or buttons, once you have turned all of them the exit (gate) will open up revealing a new "zone", in the new zone you will find a hole filled with water at the end, swimming through at the end you will find a hole, jumping in leads you to the next level. There is TWO puzzles in Level 3, …

Level 8 (the ninth level) takes the form of maze with light gray walls, dark gray floor and a white grid ceiling, more described below. The first part consists of gray walls, dark gray floor and a gray ceiling, this part is completely pitch black without a flashlight, so you WILL have to use it, this part also contains gray lockers in order to hide from the entity and there is a …Level 21 (Graveyard) is the fifth level in Chapter 2 (Escape from Reality) and the 22nd level in Apeirophobia, which is a massive forest with many interconnecting roads and sidewalks all around, which are naturally connecting to one large graveyard with a Church in range, indicated by the echoing bell chimes. Level 21 is a vast forest with …

Feb 3, 2024 · The objective of Level 24 is simple: run until you find the exit. Similar to Level 6, you have to run from a large behemoth while avoiding obstacles which may stand in your way, these aforementioned obstacles being things like decommissioned or flipped over trains. Weaving between pillars or climbing upon flipped trains allow for you to ... 1 Level 11 Sneak Peeks. 2 Level 13 Sneak Peeks. 3 Entity Sneak Peeks. 4 Miscellaneous Sneak Peeks. 5 Leaks. 6 Posters.Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly. READ MORE. Apeirophobia Wiki. Explore. Main Page; Discuss; All Pages; Community; Interactive Maps;Lobby | Source: Aperiophobia Wiki. This Level is based on the iconic Backrooms footage by Kane Parsons, which has now become a staple in the analog horror and liminal spaces genre. The general atmosphere is an eerie one, with the signature buzz of the Backrooms on full blast. This Level is relatively easy to solve.Feb 3, 2024 · The objective of Level 24 is simple: run until you find the exit. Similar to Level 6, you have to run from a large behemoth while avoiding obstacles which may stand in your way, these aforementioned obstacles being things like decommissioned or flipped over trains. Weaving between pillars or climbing upon flipped trains allow for you to ...

The Research Book is one of the three books that can be found in Level 7. It is a research notebook containing a list of four-digit security codes. One of these codes is vital to completing a puzzle in the second half of Level 7. The Research Book appears to be a dusty hardback notebook. It sports a black cover containing multiple human eyes with …

The Skin Stealer is an extremely dangerous entity that appears in Level 8. Not to be confused with the Skin Walker. The Skin Stealer is a tall, humanoid entity with dark red skin and thick, misshaped limbs. It's torso is almost completely split in half with teeth coming out from the insides, as well as many red, unsightly bumps on it's skin. A functioning flashlight is embedded into the left ...

Levels. Levels are the blueprint of the Backrooms, places which are documented in this category. Each level have it's unique appearance, and can have some dangers lurking in the corners of your eyes, watching your every step. Levels can be safe or totally dangerous, so get in the ride! As of the latest update, there are 16 different levels ... Level 11 is the 12th level of Apeirophobia. It was added on July 29, 2022. The player will spawn at the room where the cutscene happens also, looking through the large window of the second section of the level. The level is a mix of several sections. The first section is a medium sized office-like building, with shelves, boxes, tables, paintings, and windows showing the second part of the ... Today, I do a full walkthrough of Apeirophobia including its puzzles.Follow this guide to beat Apeirophobia!I hope you enjoyed!Play Apeirophobia: https://www...The Kameloha is the main threat on Level 15|w:c:apeirophobia:Level 15|Level 15. The Kameloha is a giant humanoid. It is seeming to be a stone figure with eyes faintly visible on its face. The texture of Kameloha is the Roblox slate Texture. La Kameloha's feet cannot be seen while in a boat but can be seen when glitches have been performed. It sports a …A great milestone must come with a great reward. Earn this title by redeeming an exclusive code. The Cheerful title is the only title obtained by using a previously available code. The said code has now expired since a very long time ago. The Cheerful title is at first seen as a violet colored title, but then will glow white, then return back to violet, …Warren Buffett didn't make his billions spending lavishly. He's lived in the same house for over 60 years and doesn't splurge on big-name brands. See more of... Get top content in ...The Puzzle for Level 1 is to find 5 Valves around the map and turn them with A D or buttons, once you have turned all of them the exit (gate) will open up revealing a new "zone", in the new zone you will find a hole filled with water at the end, swimming through at the end you will find a hole, jumping in leads you to the next level. There is TWO puzzles in Level 3, …

The Hoax is a group of entities that reside in Level 18. Most Hoax are fake. However, 4 of them are alive. The Hoax are average-sized mannequins with wooden-like skin. They seem to have no face and hands at all, their head and torso seems to be connected by thin wood pieces. The Hoax is a group of entities that are present in the …Level 10 (the eleventh level) is set above a parking garage with a lot of lockers and street lamps, you will have to find keys to unlock doors, only one will open though. This expansive level resembles an open-air parking lot, stretching as far as the eye can see. Devoid of a roof and walls, it offers an unobstructed view of the surroundings. …The Phantom Smiler Painting in Level 2. Vine Boom sound which can be heard in Level 8. A drawing of the clammmyyy dude. Inside of hallway with clammmyyy picture, camera at end on hallway on chair. Community content is available under CC-BY-SA unless otherwise noted. There are several easter eggs in Apeirophobia.Feb 24, 2024 · The Memory Worm is an entity which slithers around the train tracks of Level 24, waiting for any unsuspecting victims to enter its domain. The Memory Worm is a massive, crimson-like slimy creature, with a distinctive part of its body looking like one of a Partygoer’s. Human-like eyes are spread across the upper torso while a minimal amount of tiny teeth can be seen. We are unsure of what and ... The Lost Soul its an easter egg in Level 0 which is hidden near the exit. It also awards you with the The Lost Soul badge if you find the room and touch the soul. The Lost Soul has a R6 Roblox model, while using the corroded metal texture from Roblox. The Lost Soul is sat down next to a wall which seems to have either black colored blood, oil, or …

Ending 1 of a certain level To earn the Ending 1 badge, choose the path leading to ending 1. Look for a vent and inside, you'll find 3 switches with random colors. At the end of the vent, there are 3 buttons indicating the color of the switch you need to flick. The Watcher provides this information. Solve the puzzle, proceed through the hallway, …

Overview. The Titan Smiler (aka. Smiler) is one of the largest entities in the entire game and one of the most dangerous. It is the second most common entity to come across in the entire game, as it appears twice throughout the game. It pursues you in Level 6 with the intent to kill you, destroying everything that it encounters in its path.Level 1 is the second level in the game, and also the first one to be a Poolrooms map. It is the first map to not have a cutscene upon entering. Level 1 starts out in a corridor filled with various pipes known as Pipe Dreams, based on level 2 from the backrooms wiki dot. Players will spawn on the south end at the corridor, otherwise designated as the dead … Level 14 is the fifteenth level in the game. It was added on October 15, 2022. Level 14 appears to be an expansive complex of thin brick hallways and electrical machinery. Countless randomly segmented rooms are present across the level in no particular pattern. It contains storage rooms, boiler rooms, break rooms, and a main room with levers. There is a gate at the start which you go through ... Get the most recent info and news about AGR1 on HackerNoon, where 10k+ technologists publish stories for 4M+ monthly readers. Get the most recent info and news about AGR1 on Hacker...The Level Book is one of the three main books located in Level 7. The book appears to have a crimson cover with white eyes on it, the eyes being supposedly stuck in a black substance which seems to be shaded into a brighter red to match the book's color. The Level Book holds information about the levels of the game. The only levels that …The Partygoer are a new type of entity. Instead of chasing the player, they teleport to them. Additionally, they are the sole entity the player requires a camera to see. Their objective is to teleport behind players, kill them and stop them from escaping its habitat, Level 13. Partygoer take the appearance of humanoids which appear to have …Level 20 (Neighborhood) is the fourth level in Chapter 2 and the 21st level in Apeirophobia. It takes place in a suburban neighborhood with a dark atmosphere. Level 20 takes the appearance of a big neighborhood with multiple houses, lamp posts, and grassy areas. The town is covered in a very dark sky, thus making the level devoid of light. At …

Button is a mechanic of Level 3 and Level 11. The Button is a item that is used to open both the exit doors of Level 3 & Level 11 The button takes the appearance of a small red circle on top of a bigger greyish circle. Pressing the button will make the red part turn green. In level 3, you have to press all the buttons in the department area. Most rooms consist of a …

Apeirophobia is a horror game based on the myth "The Backrooms" and is currently being developed by Polaroid Studios, formerly Monochrome Studios . Contents. …

The Hound is one of the two entities with a disability, even though it may seem easy to escape, there's still a major faff while doing so. It is the only entity that crawls in the chapter 1 (on chapter 2 its the caretaker) The Hound walks on all four of its limbs, in a crabwalk-like position. Its body is like that of a normal human, except for the fact it has …The Soundtrack is either music or ambience that play throughout Apeirophobia's play session, they're unique and play on specific levels and stop when you get to the next level, there's also music for the Lobby surprisingly created for the game.Obtain this badge by defusing the bomb in Level 18 located on the C district side of the map. Play Chapter 2! Obtain this badge by playing Chapter 2. Obtain this badge by clicking the color switches on Level 23 in the Ending 1 Route. Obtain this badge, by choosing the right path in Level 23 and completing the level.Today we will be playing the newest update to Apeirophobia and showing you how to beat level 1-10 on Roblox! #Roblox #apeirophobiaCommunity content is available under CC-BY-SA unless otherwise noted. Level 15 is the sixteenth level in the game. It was added on October 15, 2022. Level 15 is a vast, open deep ocean with various mountains and rock formations surrounding the level. Gloomy clouds overshadow the ocean with slim rays of light occasionally shining through.Feb 3, 2024 · The objective of Level 24 is simple: run until you find the exit. Similar to Level 6, you have to run from a large behemoth while avoiding obstacles which may stand in your way, these aforementioned obstacles being things like decommissioned or flipped over trains. Weaving between pillars or climbing upon flipped trains allow for you to ... The Partygoer are a new type of entity. Instead of chasing the player, they teleport to them. Additionally, they are the sole entity the player requires a camera to see. Their objective is to teleport behind players, kill them and stop them from escaping its habitat, Level 13. Partygoer take the appearance of humanoids which appear to have …Codes are rewards given by developers, they can give titles|Titles|titles or other rewards. You can redeem codes by clicking the “Codes” tab in the menu. 100kfavorites is the first code to be added to the game.0:00 / 41:23. Intro. Apeirophobia | Level 0 to 10 Full Walkthrough (All Levels And Puzzles) - [Roblox] Votex. 66.5K subscribers. Join. Subscribed. 4.4K …Caught in a landslide. No escape from reality. The Bete Noire badge is an obtainable badge which the player can get by obtaining the Got You! badge in Level 16. In the past, this badge was unobtainable. It has become obtainable since the remake of Level 16. Before this remake, the title was give to the player once they obtained the badge with …

Levers used to be exclusive to Level 14’s power grid but then got added to Level 16, Level 23, and Level 24 A light above the lever changes from red to green when they’re turned on. They also play a very important role, making it much easier to escape and survive Level 14 and this list will tell you how. Levers appear thrice in the power grid of … Level 5 is the sixth level in Apeirophobia. This is the level where the Skin Walker resides in. Level 5 takes the appearance of a giant cave, with patches of stalagmites littered all around, hence the name. The cave takes the formation of a giant maze, from tunnels to expansive areas. The majority of the map is the same, and there aren’t many sections that are different aside from the exit ... Today, I do a full walkthrough of Apeirophobia including its puzzles.Follow this guide to beat Apeirophobia!I hope you enjoyed!Play Apeirophobia: https://www...The Partygoer are a new type of entity. Instead of chasing the player, they teleport to them. Additionally, they are the sole entity the player requires a camera to see. Their objective is to teleport behind players, kill them and stop them from escaping its habitat, Level 13. Partygoer take the appearance of humanoids which appear to have …Instagram:https://instagram. skin discoloration is treated with miladynew york road conditionsthe book of clarence showtimes near regal canyon viewcostco boardman ohio Level 9 is the 10th level in Apeirophobia. It is yet another pool level, containing no major threats aside from drowning, and is the 2nd easiest level to complete in the entire game as of right now. Level 9 is covered from ceiling to floor with dark blue tiles. The entirety of the level is shrouded in a dark aura with a few light sources on the ceiling, giving it a "late … the ups store huntington photosamc colonial 18 showtimes Level 14 (the fifteenth Level) is gigantic, a fact which ranks it as one of the largest Levels in the game, and it is a complete headache to navigate. The Level starts inside a hallway. Walking forward and turning left will present you with another hallway, which itself divides into a few other hallways. The start of this Level is a long hallway … Titan smiler is the first entity to have a chase theme in apeirophobia, being added in update 3.9. If you go backward and get killed by the Titan Smiler in Level 6|w:c:apeirophobia:Level 6|Level 6 before he starts moving, you will get a louder, different jumpscare. The PLS DONATE x Apeirophobia collaboration based the booth skin in PLS Donate ... ourlads falcons 3 days ago · Not to be confused with the Titan Smiler. The Phantom Smiler is one of the most common entities to come across, though it does not inflict harm on the player physically, simply jumpscaring them. The Phantom Smiler has a strange appearance, it’s body structure is similar to entities such as the Howler, the Deformed Howler, and the Cameraman. Its head appears to be absent. All that can be seen ... Level 23 (Hospital) is the seventh level in Chapter 2 (Escape From Reality) and the 24th level in Apeirophobia. It takes the appearance of a hospital with two pathes that you can take at the start of the level. The level's design is assumed to be an abandoned and rundown hospital, with most of its medical equipment left there. As you progress, the …Individuals with Apeirophobia may experience rapid heartbeat, sweating, shortness of breath, dizziness, feelings of panic, avoidance of infinity or eternal-related situations, difficulty concentrating, and overwhelming need for reassurance. Apeirophobia can be treated with various psychotherapeutic and pharmacological interventions.